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Alp Yalay

Technical Producer, Full-Stack Web Engineer, and Game Localizer based in Istanbul.

Bridging high-performance web systems, headless e-commerce, on-device AI, and commercial game transcreation.

01

Selected work

The personal projects I keep closest to the front.

Money Visualiser
Flagship Build
Live product

Money Visualiser

A 3D money visualisation tool that turns abstract amounts into life-sized bill stacks across 82 currencies.

  • 82 currencies with central-bank dimensions and live rates
  • Interactive 3D scenes, shareable URLs, and mobile-friendly PWA support
  • Built as a founder-led product with product and engineering ownership

Founded with Moris Nakri. My role covered full-stack product implementation.

RealDex
Mobile Product
Available on both stores

RealDex

A Pokedex-style wildlife app where users photograph real animals, identify species, and build a personal field guide.

  • AI-assisted species identification with collection mechanics
  • Offline-first mobile product with camera, map, and achievement systems
  • Custom on-device AI compiler pipeline porting 344MB BioClip models into CoreML/TFLite formats
  • Available both on the App Store and Google Play
Çağla Cabaoğlu Gallery
Selected Client Work
Live bilingual gallery site

Çağla Cabaoğlu Gallery

End-to-end technical production for a bilingual contemporary art gallery platform and archive.

  • Owned scope, backlog, stack decisions, QA, and launch operations
  • Built around gallery workflows, CMS structure, and SEO instrumentation
  • Credibility project that anchors the art-tech side of the portfolio
Vibe Coding Ecosystem
Workflow System
Open-source workflow

Vibe Coding Ecosystem

A paired open-source template and web app for turning app ideas into structured docs and AI-ready build plans.

  • Includes the prompt template repo plus the interactive workflow app
  • Used for research, PRDs, tech design, and agent configuration
  • 2.8k+ GitHub stars on the template project
CCG Shop
Headless E-Commerce
Scaffold & Design Phase

CCG Shop

A premium, editorial e-commerce platform for curated art and design objects connected to Çağla Cabaoğlu Gallery.

  • Headless integration linking Sanity CMS for visual storytelling with Shopify Storefront API
  • Tailored for design objects, limited editions, books, and small furniture alongside art
  • Custom checkout integration accommodating localized Turkish payment gateways (iyzico)
In progress
Projects in the index
0
Case studies
0
GitHub stars on Vibe Coding
2.8k+
Years building
0

02

Client and commissioned work

A quieter layer of the portfolio: gallery work, artist sites, and shipped commissions.

Nur Saygı
Artist Site
Ground-up relaunch

Nur Saygı

Designer & Developer

Ground-up relaunch for an artist portfolio, rebuilt to give the work a clearer digital home.

  • Completely remade from the ground up last month
  • Built to keep the artwork image-first and uncluttered
  • Supports a Turkish-first presentation for a local art audience

A complete rebuild of an existing artist portfolio rather than a light refresh.

Can Maden
Artist Site
Live portfolio experience

Can Maden

Designer & Developer

Portfolio experience build for artist Can Maden, designed to keep the work image-first and uncluttered.

  • Built to present an artist's body of work without gallery-site clutter
  • Keeps navigation restrained and visual rhythm strong
  • Live at canmaden.com

Independent portfolio build for artist Can Maden.

03 · Lab

Currently experimenting: a living world

The other side of localizing games for years — building one.

Living World is a god-game experiment I'm building in C#: a deterministic simulation where thousands of people carry their own memories, relationships, and grudges, and objects carry real ownership histories — who made a key, who stole it, who inherited it. World generation and play are the same simulation running at different speeds, so a town's two-hundred-year history is produced by the same code that produces this week's events.

  • The Last Caravan

    A small, complete warm-up game built on the same foundations: a Godot shell over a pure C# deterministic core. You run the last trade caravan serving a dying mining valley — three settlements, three goods, 52 weeks.

  • Research phase

    The project started as a research repo on text-based game design — feasibility reviews, prior-art surveys, and architecture documents that shaped the current deterministic-simulation approach.

All of this is early, private, and in motion — an experiment, not a product. It's here because it explains where the localization work and the building work meet.