Skip to contentAlp Yalay
Technical Producer, Full-Stack Web Engineer, and Game Localizer based in Istanbul.
Bridging high-performance web systems, headless e-commerce, on-device AI, and commercial game transcreation.
01
Selected work
The personal projects I keep closest to the front.
Flagship Build
Live productA 3D money visualisation tool that turns abstract amounts into life-sized bill stacks across 82 currencies.
- 82 currencies with central-bank dimensions and live rates
- Interactive 3D scenes, shareable URLs, and mobile-friendly PWA support
- Built as a founder-led product with product and engineering ownership
Founded with Moris Nakri. My role covered full-stack product implementation.
Mobile Product
Available on both storesA Pokedex-style wildlife app where users photograph real animals, identify species, and build a personal field guide.
- AI-assisted species identification with collection mechanics
- Offline-first mobile product with camera, map, and achievement systems
- Custom on-device AI compiler pipeline porting 344MB BioClip models into CoreML/TFLite formats
- Available both on the App Store and Google Play
Selected Client Work
Live bilingual gallery siteEnd-to-end technical production for a bilingual contemporary art gallery platform and archive.
- Owned scope, backlog, stack decisions, QA, and launch operations
- Built around gallery workflows, CMS structure, and SEO instrumentation
- Credibility project that anchors the art-tech side of the portfolio
Workflow System
Open-source workflowA paired open-source template and web app for turning app ideas into structured docs and AI-ready build plans.
- Includes the prompt template repo plus the interactive workflow app
- Used for research, PRDs, tech design, and agent configuration
- 2.8k+ GitHub stars on the template project
Headless E-Commerce
Scaffold & Design PhaseA premium, editorial e-commerce platform for curated art and design objects connected to Çağla Cabaoğlu Gallery.
- Headless integration linking Sanity CMS for visual storytelling with Shopify Storefront API
- Tailored for design objects, limited editions, books, and small furniture alongside art
- Custom checkout integration accommodating localized Turkish payment gateways (iyzico)
- Projects in the index
- 0
- Case studies
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- GitHub stars on Vibe Coding
- 2.8k+
- Years building
- 0
02
Client and commissioned work
A quieter layer of the portfolio: gallery work, artist sites, and shipped commissions.
Artist Site
Ground-up relaunchNur Saygı
Designer & Developer
Ground-up relaunch for an artist portfolio, rebuilt to give the work a clearer digital home.
- Completely remade from the ground up last month
- Built to keep the artwork image-first and uncluttered
- Supports a Turkish-first presentation for a local art audience
A complete rebuild of an existing artist portfolio rather than a light refresh.
Artist Site
Live portfolio experienceCan Maden
Designer & Developer
Portfolio experience build for artist Can Maden, designed to keep the work image-first and uncluttered.
- Built to present an artist's body of work without gallery-site clutter
- Keeps navigation restrained and visual rhythm strong
- Live at canmaden.com
Independent portfolio build for artist Can Maden.
03 · Lab
Currently experimenting: a living world
The other side of localizing games for years — building one.
Living World is a god-game experiment I'm building in C#: a deterministic simulation where thousands of people carry their own memories, relationships, and grudges, and objects carry real ownership histories — who made a key, who stole it, who inherited it. World generation and play are the same simulation running at different speeds, so a town's two-hundred-year history is produced by the same code that produces this week's events.
The Last Caravan
A small, complete warm-up game built on the same foundations: a Godot shell over a pure C# deterministic core. You run the last trade caravan serving a dying mining valley — three settlements, three goods, 52 weeks.
Research phase
The project started as a research repo on text-based game design — feasibility reviews, prior-art surveys, and architecture documents that shaped the current deterministic-simulation approach.
All of this is early, private, and in motion — an experiment, not a product. It's here because it explains where the localization work and the building work meet.